As per someone’s recommendation during my précis
presentation, I went ahead and watched the “Fantasy Lives” episode of National
Geographic’s show Taboo. I wasn’t
sure what to expect from it, as a show with the aim to expose other’s taboo
habits is confronting the viewer with a specific angle; however, I went ahead
with my mind open in regards to the validity of the show to find myself both
appalled and entertained.
The show’s segment on Second Life involved the story of a
man from Tampa, FL named Kevin Alderman who was addicted to Second Life and played
it for many hours every day. To him, he described the show as just a “fantasy…a
creative outlet.” Much like the man I encountered yesterday, Kevin is fully
aware that he is just playing a game, but he enjoys it because there are “no
rules, [and] no consequences” in the game. He also recognizes that he has a
life that demands his attention as well, since he has a real wife and children.
The show portrays as a good, regular dad who is a family oriented conservative;
however, Kevin’s draw to the game is that he can be whatever he wants to be in
the game, and he has chosen for his alter ego to be Stroker Serpentine, a
self-deemed “sex god” where Kevin is able to “be sexy, [and]…salacious and do
things that in real life would be frowned upon” since “nothing is taboo in
Second Life” since it is a blank canvas which can be filled “with the paint of
your choice that excites, compels and motivates you.” Much like my experience
with the Second Lifers who are more into exploring the taboo and unrealistic
aspects of the universe, Kevin proves that when you enter the universe of the
game, you are merely a proxy version of the self, one that can be free from judgment
and shame in real life, making one free to do whatever he wants. Kevin finds
that his extension, is “more boisterous” than he would ever be, but he doesn’t
really care, a similar attitude to the obese Goth I ran into yesterday, as both
appear to be using their avatars to be exploring much more of who they are or
could be if they were free from the confines of other people’s judgment and
shame.
Kevin is so wrapped up in the world of Second Life and often
spends many hours out of the day away from his wife and children to spend time
with his virtual wife and daughters. These virtual people are not just the
online representations or proxies of Kevin’s real life wife and children, but
entirely different people. Also, this is not a traditional relationship since
Kevin alter ego has online sex with not only his wife, but also his daughters.
However, Kevin sees no problem in this as he reassures himself, his wife (who
has no problem with it) and the viewer that this is just a fantasy world and
that none of this is real, but then he also adds that he cares for them and
that he can find himself feeling real emotions like love for his virtual
family, fear (which is an emotion I experienced while in the depths of NecronomVI,) and also that of violation (which was a topic explored in Julian Dibbell’s
“A Rape in Cyberspace.”)
While all of these avatars are made and operated by adults
who have to agree to the terms and conditions of Second Life (but actually does
anyone read those though?) Kevin states that everyone is consenting. However,
as Michael Bugeja states in his article “Avatar Rape in Second Life” that 40% of complaints on community
incident reports “concerned ‘indecency: broadly offensive
content or conduct’;…sexual harassment; and…intolerance,” which goes to prove
that “harassment and assault are frequent infractions in virtual environs.” Taboo interviewed Princeton professor
Peter Singer who stated that “you can…break these taboos…[without] harming
anyone,” but statistics like Bugeja’s show that we need to fully understand how
moral codes work in the world of virtual pleasure. Do ours carry over to
theirs, or do we need to come up with a fully new set for the virtual world?
The program also interviewed Dr. David
Morgan who stated that users can easily become addicted to Second Life and living
in and exploring all of these different worlds and because “fantasy worlds have
not been that available before.” The newness of Second Life makes it easy for vulnerable
people to fall into traps because they are unsure of the extent of what they
are willing to/can do with their alter egos in Second Life. It’s a doubly dangerous
world since they can also get addicted because their real world might never,
ever be able to compare to it.
Works Cited:
Bugeja, Michael. "Avatar Rape." Insidehighered.com. 25 Feb. 2012. Web. 12 May 2012.
"Fantasy Lives." Taboo. National Geographic Channel. Television.
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